Underground Waifus - ENG
  • INTRODUCTION
    • MISSION AND VISION
  • GAMEPLAY
    • PLAYABILITY
  • FACTIONS
    • Vaessa sufferers
    • Aekyra Reporters
    • Kemono
    • Atom Hunters
    • Juggernauts
    • Zyphertech
    • Sathosi`s Opacles
    • Crimson Sisters
    • Valkyry
  • HOW TO PLAY
    • LIFE
    • ENERGY
  • DECKS AND CARDS
    • DECKS
    • CARD STRUCTURE & USES
      • LEVEL
      • RARITIES
      • ATTACK/POWER
      • HABILITY & BONUS
      • DAMAGE
      • CARD PRIORITY
    • EXPLANATION OF POWERS (HABILITIES AND BONUSES)
      • DMG (DAMAGE)
      • PROTECT / SHIELD HABILITY
      • HEAL HABILITY
      • FURY HABILITY %:
      • FURY + xHABILITY:
      • TERROR
      • PUNISH HABILITY
      • OTHER HABILITIES
    • CARD LEVELING
  • COMPETITIONS
    • SEASONS: ELO BATTLES
    • PVP: GAME PASS
    • TOURNAMENTS: GAME PASS AND FREEROLLS
    • PVE: TRAINING MODE
  • ECONOMY
    • GAME ECONOMY
      • FREEMIUM F2P
      • COMPETITIVE PaE
      • IN-GAME SHOP
      • AD SYSTEM
      • ENERGY LIVES
    • TOKENOMICS
      • TOKEN USE CASES
      • FEES DISTRIBUTION (CRS)
        • REVENUE DISTRIBUTION BY SPONSORS
      • POL USE CASE
      • STACKING
      • FARMING
      • MULTIPLIER
    • TOKENIZATION OF THE ECOSYSTEM
      • LOOTBOX PACKS
        • COMMON PACK
        • RARE PACK
        • EPIC PACK
        • LEGENDARY PACK
        • MYTHIC PACK
        • FOUNDER PACK
      • SCHOOLARSHIP RENTS
      • VAULT
      • MARKETPLACE
      • LEVEL UP CARDS
      • GUILDS & ESPORTS
  • DAILY MISSION REWARDS
  • DOWNLOAD
  • BACKGROUND TEAM
  • ROADMAP
  • COMPANY
    • PITCH DECK
    • CONTACT
    • SMART CONTRACTS
    • LEGAL OPINION
  • DISCLAIMER AND RIGHTS
Powered by GitBook
On this page
  1. COMPETITIONS

TOURNAMENTS: GAME PASS AND FREEROLLS

PreviousPVP: GAME PASSNextPVE: TRAINING MODE

Last updated 9 months ago

These are multiplayer tournaments with a prize pool and a minimum limit of players to be held, either freerolls (free access) or paying entry tickets.

Within these tournaments, we have several modalities: tournaments determined by the ELO level and payments with entry tickets or free.

Tournaments without ELO, where all players get the same boosters at the beginning of the tournament, and the decks are made based on what is obtained in those boosters. At the end of the tournament, the cards are discarded. During the tournament performance, the experience will be gained, and cards can be upgraded without waiting for the upgrade time.

The prize will be determined by the "X" number of players. There will be a prize pool, where everyone will receive prizes from a certain number of users, being the top 10 the best rewarded.